Independent guide · not affiliated with the DXVK project or Valve · downloads always link to the official GitHub

Try: d3d9.maxAvailableMemory, DXVK_HUD, GTA IV, Failed to create Vulkan instance

HOW-TO · PROTON · STEAM DECK · UNTESTED UNDER PROTON

DXVK in Proton: how Steam uses it and how to change it

Proton uses DXVK for Direct3D 8, 9, 10 and 11 games automatically; a DXVK build ships inside each Proton version. To control it for one game, add launch options in Steam: PROTON_USE_WINED3D=1 %command% switches that game to Wine's own renderer, DXVK_HUD=1 %command% shows DXVK's overlay, and DXVK_CONFIG_FILE=/path/dxvk.conf %command% loads your settings. For a newer DXVK, use Proton Experimental or a community build, not hand-replaced files. We could not run Proton, so every row is labelled untested.
Checked
2026-11-07
On this page
  1. Does Proton use DXVK?
  2. Which DXVK version is my Proton using?
  3. Steam launch options for DXVK
  4. Use a dxvk.conf with a Steam game
  5. Turn DXVK off for one game
  6. Getting a newer DXVK than your Proton ships
  7. Steam Deck notes
  8. Online games under Proton
How we checked this
Before you start0 / 3

Does Proton use DXVK?

Yes, for Direct3D 8, 9, 10 and 11. The chain looks like this:

text

          
          Steam game -> Proton -> DXVK            (Direct3D 8, 9, 10, 11)
          
          
          
        
          
                             -> vkd3d-proton    (Direct3D 12)
          
          
          
        
          
                             -> WineD3D         (fallback, or if you ask for it)
          
          
          
        

Valve keeps its own DXVK tree for Proton (ValveSoftware/dxvk), so the DXVK inside a Proton version can lag behind the newest upstream release. That is why we do not say which DXVK a given Proton carries without reading it from a log.

Which DXVK version is my Proton using?

Ask Proton to write a log, then read it. In the game’s launch options:

PROTON_LOG=1 %command%

Proton’s README says this writes steam-<appid>.log in your home folder. Search it for the DXVK: v line. The same first lines on our Wine run looked like this (F15):

conf-maxfps60-file-d3d11-64.stderr.txt · lab Wine 11 (not Proton) · DXVK 3.1.1 log

          
          info:  Game: dxprobe64.exe
          
          
          
        
          
          info:  DXVK: v3.1.1
          
          
          The DXVK version. Read this line in your own Proton log.
        
          
          info:  Build: x86_64 gcc 16.2.0
          
          
          
        
          
          info:  Found config file: dxvk.conf
          
          
          Present only when a config file was found and read.
        
          
          info:  Effective configuration:
          
          
          
        
          
          info:    dxvk.maxFrameRate = 60
          
          
          
        
Proton build and the DXVK version in its log
Proton stable, Proton Experimental, GE-Proton, Proton-CachyOSnot read yetWe have not run Proton

We will fill the table only with values read from real logs.

Steam launch options for DXVK

Write variables before %command%, separated by spaces. Without %command% Steam has nothing to run.

Launch options and who owns them (none verified by us under Proton)
PROTON_USE_WINED3D=1ProtonUses Wine’s Direct3D instead of DXVK for this game. untestedProton README; ProtonDB reports use it
PROTON_NO_D3D11=1ProtonStops the game using Direct3D 11. untestedDocumented by CachyOS and GE
PROTON_NO_D3D10=1ProtonStops the game using Direct3D 10. untestedDocumented by CachyOS and GE
PROTON_ENABLE_NVAPI=1ProtonTurns on NVIDIA’s NVAPI layer, needed for DLSS. untestedGamingOnLinux DLSS reports
PROTON_LOG=1ProtonWrites a log file to your home folder. untestedProton README
DXVK_HUD=1DXVKShows the device name and FPS. untestedWorks on Wine (F18)
DXVK_CONFIG_FILE=/home/you/dxvk.confDXVKLoads your own dxvk.conf. untestedWorks on Wine (F30)
DXVK_CONFIG="dxvk.maxFrameRate=60"DXVKInline settings, semicolon-separated. untestedWorks on Wine (F22)
DXVK_LOG_LEVEL=warnDXVKLess logging. untestedWorks on Wine (F16)
DXVK_FILTER_DEVICE_NAME=...DXVKPicks the GPU by name. A name that matches nothing breaks the game. untestedWine (F29)
DXVK_FRAME_RATE=60DXVKUsed to cap FPS. removedRemoved in 3.0; did nothing in 3.1.1 (F21)
DXVK_STATE_CACHE=0DXVKUsed to turn off the state cache. removedRemoved in 2.7
DXVK_ASYNC=1ForkOnly read by dxvk-async and gplasync patches. fork-onlyNever in upstream DXVK

The Proton option for Direct3D 8 has had different names over time. Old guides mention PROTON_ENABLE_D8VK, and a Warcraft III guide reports it no longer works. Check the Proton README for your version before relying on any Proton variable. Proton variable names change between versions, so none of these rows carries a Proton version we verified.

The Config Builder can write a launch-option line for the DXVK settings. All variables are explained on the environment variables page.

Use a dxvk.conf with a Steam game

Two ways. We tested neither under Proton.

  1. Next to the game’s exe. DXVK reads dxvk.conf from the folder the game runs in (F23). Proton starts the game in its own folder, so this should work, but a game update or “verify files” can remove it.
  2. DXVK_CONFIG_FILE. Point it at a file in your home folder: DXVK_CONFIG_FILE=/home/you/dxvk/game.conf %command%. This survives updates. A missing file is not an error: the game runs with defaults (F30), so check the log line Found config file (F15) to be sure it was read.

Syntax is on the dxvk.conf page.

Turn DXVK off for one game

  1. Open launch options

    Steam, right-click the game, Properties, General, Launch Options.
  2. Add the switch

    Type PROTON_USE_WINED3D=1 %command%.
  3. Check it worked

    Start the game with DXVK_HUD=1 as well: if the HUD does not appear, DXVK is not drawing the game.
  4. Undo

    Delete the text to return to DXVK.

When it helps: ProtonDB reports use it for games that render wrongly with DXVK, and it is a way out on GPUs without a recent enough Vulkan driver. What it costs: forum posts warn that WineD3D is slower. We have no measurement under Proton; see DXVK vs WineD3D.

Getting a newer DXVK than your Proton ships

In order of safety:

  1. Proton Experimental. Steam offers it as a compatibility tool for any game. It is generally newer than stable Proton, but we did not verify that: check the version in the log as above.
  2. A community build. GE-Proton and Proton-CachyOS can be installed with a tool such as ProtonUp-Qt. They bundle their own DXVK; read the version from the log. Some community builds include a gplasync fork: see the async page before using one.
  3. Replacing files by hand inside a Proton folder. Last on purpose: updates overwrite your change, and it is easy to break the install. Never do it in Steam’s official Proton folders for games you care about. One guide describes overwriting the DXVK folders under files/lib/wine/dxvk and lib64; we did not try it.

Steam Deck notes

Per-game dxvk.conf on the Deck

Put the file somewhere permanent, such as a folder in /home/deck/, and use DXVK_CONFIG_FILE=/home/deck/dxvk/game.conf %command%. A community workaround for Fallout 4 on the OLED screen uses this method. Edit files in Desktop mode; launch options can be set in either mode.

Frame cap: the Deck’s limiter or dxvk.maxFrameRate

The Deck’s own limiter or gamescope are the usual choices; they work with any game. dxvk.maxFrameRate also works on Wine (F21) and can help when a game ignores the limiter. We did not test either on a Deck. See Limit FPS.

The HUD and the Deck’s own overlay

DXVK_HUD shows DXVK-specific data such as shader compile activity; the Deck’s performance overlay shows system data. They can be used together. We have no Deck screenshots.

DXVK has one built-in Steam Deck profile at 3.1.1 (for Fallout 4) and reads a SteamDeck=1 variable. This is a curiosity: Valve’s Proton handles the Deck for you.

Online games under Proton

Steam Cloud does not sync launch options, so keep a note of the ones you set per game.

Questions people ask

Does Proton use DXVK?

Yes, for Direct3D 8, 9, 10 and 11 games. Direct3D 12 goes to a different project, vkd3d-proton. You do not need to install anything.

How do I turn DXVK off for one game?

Add PROTON_USE_WINED3D=1 %command% to the game's launch options. Proton then uses Wine's own Direct3D renderer, which is usually slower. We have not measured it under Proton.

How do I use a dxvk.conf with a Steam game?

Point DXVK_CONFIG_FILE at the file in your home folder, or put the file next to the game's exe. DXVK reads dxvk.conf from the folder the game runs in (F23). We did not test either under Proton.

Why did DXVK_FRAME_RATE stop working?

DXVK removed it in version 3.0. On 3.1.1 it left our test program uncapped at 184 FPS, while the same cap in dxvk.conf held 60.5 FPS (F21). Use dxvk.maxFrameRate or the Steam Deck's own limiter.

Can I use DXVK_ASYNC=1 on the Steam Deck?

Not with Valve's Proton: DXVK_ASYNC does not exist in official DXVK. Some community builds carry a fork. See the async page for the risks.

Sources

  1. Proton README (Valve) · accessed 2026-11-07
  2. ValveSoftware/dxvk (Valve's DXVK tree) · accessed 2026-11-07
  3. DXVK README at v3.1.1 · accessed 2026-11-07
  4. CachyOS Proton · accessed 2026-11-07
  5. GE-Proton · accessed 2026-11-07