Independent guide · not affiliated with the DXVK project or Valve · downloads always link to the official GitHub

Try: d3d9.maxAvailableMemory, DXVK_HUD, GTA IV, Failed to create Vulkan instance

HUB · TOOLS · RUN LOCALLY IN YOUR BROWSER

DXVK tools

Six small tools that answer the most common DXVK questions. They run entirely in your browser: files you drop in are read on your device and are not uploaded.
Checked
2026-11-07

Pick a tool by problem

  • Which DLLs do I copy, and is my game 32 or 64-bit?

    Game Checker

    Reads the .exe on your device. Nothing is uploaded.

    Automated tests pass, 2026-11-07

  • How do I limit FPS, change memory or build a dxvk.conf?

    Config Builder

    Builds text in your browser. Nothing is sent.

    Automated tests pass, 2026-11-07

  • Which DXVK version suits my GPU and driver?

    Version Picker

    Runs on your device; the GPU table is a public data file.

    Automated tests pass, 2026-11-07

  • What does this DXVK log or error mean?

    Log Analyzer

    Reads the log you paste or drop, locally. Nothing is uploaded.

    Automated tests pass, 2026-11-07

  • Is this d3d9.dll or dxgi.dll really DXVK?

    DLL Verifier

    Hashes the file on your device and compares with a public list.

    Automated tests pass, 2026-11-07

  • What commands install DXVK into my Wine prefix?

    Wine Command Builder

    Writes commands in your browser. It runs nothing.

    Automated tests pass, 2026-11-07

How these tools treat your files

Each tool runs in your browser. A file you choose or text you paste is read in the page on your device and is not sent to our server. The only network requests the tools make fetch our own public data files: the hash list of official DXVK releases (/data/dxvk-hash-index.json), the signatures the Game Checker looks for (/data/signatures.json) and the Log Analyzer’s example logs (/data/example-logs/). The Version Picker’s GPU table ships inside the page. We do not run analytics on tool inputs. Why we do not host anything that runs on your PC is on the safety page.

Tools we decided not to build

  • A standalone HUD builder. Most HUD questions are “is DXVK working?”, which the HUD page and the Log Analyzer answer. The HUD options live inside the Config Builder and an interactive playground on the HUD page.
  • A standalone GPU to Vulkan version lookup. People ask about the GPU to choose a DXVK version; that is the Version Picker. Raw Vulkan data already exists elsewhere.
  • A separate launch-options builder. It is an output mode of the Config Builder.
  • An installer or updater. Never. We do not distribute software, and an installer that copies DLLs raises exactly the antivirus and trust problems the safety page warns about.
  • Server-side log analysis or file upload. Never: privacy.
  • A benchmark-sharing database. Not in this version: user numbers cannot be verified, which clashes with our tested-by-us rule.
  • A shader cache cleaner. Two lines of instruction on the stutter page do it.

Questions people ask

Are the DXVK tools safe?

They are web pages that run in your browser; they install nothing and run no files. The data files they load are public.

Do you upload my game files?

No. The Game Checker, DLL Verifier and Log Analyzer read your file or text on your device. The only requests a tool makes are for our own public data files, such as the list of official file hashes.

Can I use the tools offline?

We have not tested offline use, so we do not promise it. They need to load our data files at least once.

Is there a tool that installs DXVK for me?

No, and we will not build one. We do not distribute software, and an installer that copies DLLs is exactly what people should be careful of. The tools only tell you what to do.

Sources

  1. DXVK README at v3.1.1 · accessed 2026-11-07