GAME · FALLOUT: NEW VEGAS · DXVK 3.1.1 · UNTESTED BY US
Fallout: New Vegas with DXVK: the sourced setup
How we checked this
- EXE
- FalloutNV.exe · game folder
- Bitness
- 32-bit → x32
- API
- D3D9
x32/d3d9.dll- DXVK
- 3.1.1 (untested)
- Built-in profile
- d3d9.floatEmulation = Strict, d3d9.hideNvidiaGpu = True
- Conflicts
- mods that supply d3d9.dll (community)
Should you use DXVK in New Vegas?
We cannot tell you from measurements: none exist yet. What we can say: DXVK’s own team carries built-in settings for this game and named it in three releases’ notes, which suggests it is a game DXVK is used with. Whether it helps on your PC is yours to test, and it is easy to undo. On a GPU too old for 3.x, see DXVK 1.10.3 and Sarek.
Install DXVK for Fallout: New Vegas
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Download DXVK from GitHub
Use the official release page only, and check the hash with the verifier on the download page.Check: You have dxvk-3.1.1.tar.gz.
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Open the x32 folder
Fallout: New Vegas is reported to be a 32-bit game, so you need thex32folder. x64 files do nothing for a 32-bit game, and there is no error (F05).Check: You see d3d9.dll.
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Copy d3d9.dll next to the game's .exe
A Direct3D 9 game needs onlyd3d9.dll(F38). Do not copy it next to the launcher. The launcher,FalloutNVLauncher.exe, is not the game.Check: d3d9.dll sits beside FalloutNV.exe.
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Start the game and check
DXVK writes<exe>_d3d9.lognext to the game on Windows (F13). Turning on the HUD is the other check; see the HUD guide.Check: A log file appears next to the .exe.
To undo it, delete the DLL: see the uninstall guide. The general steps, with the checklist and warnings, are on the Windows install page.
What DXVK already does for this game
The profile matches the game’s exe and its launcher. DXVK sets strict float emulation for Direct3D 9 and hides an NVIDIA GPU from the game’s Direct3D 9 path. We have not tested what these do for the game.
| Option | Value |
|---|---|
| d3d9.floatEmulation | Strict |
| d3d9.hideNvidiaGpu | True |
No rows match.
DXVK applies these automatically when it recognises the exe name, so you do not need to copy them into a dxvk.conf. The release notes of DXVK 1.7, 2.4 and 3.0 name this game among their fixes.
Capping FPS
Old engines can misbehave at very high frame rates, which is why people look for a cap. In DXVK 3.x use dxvk.maxFrameRate in dxvk.conf (our measured cap mechanics are on the FPS limit page); the old DXVK_FRAME_RATE variable is gone (F21).
What we have not tested
- Any run of the game: FPS, stutter and crashes are unmeasured, so we make no speed claim.
- Whether DXVK is better or worse than the game’s normal Direct3D on your GPU.
- Mods and fixes: xNVSE, NVTF, the 4 GB patch, the Heap Replacer, Viva New Vegas and Tale of Two Wastelands setups. Community guides say this game needs a 4 GB memory patch to use more than 2 GB; our checker reports whether your exe is Large Address Aware
- Whether the game’s online features still exist.
Check your own copy
The Game Checker reads your .exe on your device and tells you its bitness and Direct3D version. Our checker also flags files in the game folder that use the same name as DXVK’s DLLs.
Questions people ask
Is Fallout: New Vegas 32-bit?
It is reported to be, and the Game Checker confirms it from the exe. The checker also tells you whether the exe is Large Address Aware, which matters for the 4 GB memory limit.
Which DXVK file does New Vegas need?
d3d9.dll from the x32 folder, next to FalloutNV.exe (F38).
How do I cap FPS in New Vegas?
DXVK has dxvk.maxFrameRate in dxvk.conf (finding F21). We have not tested it in this game; old engines can need a cap, which is why people ask.
Does DXVK work with mods like NVTF?
We have not tested any mod. The risk to check is a mod that also supplies a d3d9.dll.
Is there an online mode in Fallout: New Vegas?
No. Fallout: New Vegas is a single-player game.
Sources
- DXVK source: built-in profiles (config.cpp at v3.1.1) · accessed 2026-11-07
- DXVK releases · accessed 2026-11-07
- DXVK README at v3.1.1 · accessed 2026-11-07