GUIDE · OLDER GPUS · LEGACY LINE
DXVK 1.10.3 and Sarek: DXVK for older graphics cards
How we checked this
Do you need 1.10.3?
Pick your platform and GPU:
Where do I find my GPU and driver?
Windows: press Win+R, run dxdiag, open the Display tab: name and driver version are listed. Linux: run vulkaninfo --summary.
Choose your platform and type your GPU. You get one recommended version, the reason, and a download link.
Knows DXVK releases up to 3.1.1 · data 2026-11-07
| Your GPU | Use | Basis |
|---|---|---|
| NVIDIA Kepler (GTX 600/700) | 1.10.3 | DXVK 2.0 dropped Kepler (upstream notes); community reports for the Windows driver |
| NVIDIA Fermi (GTX 400/500), AMD TeraScale, Intel HD 4000 | None: no Vulkan driver | Vendor pages; see the requirements page |
| Anything with a Vulkan 1.3 and 1.4-class driver | 3.1.1 (or 2.7.1) | The Version Picker |
| Old GPU where 1.10.3 still fails | Sarek, with care | Sarek README |
No rows match.
1.10.3 vs Sarek vs 2.7.1
| Feature | DXVK 1.10.3 | DXVK-Sarek | DXVK 2.7.1 |
|---|---|---|---|
| Vulkan level | 1.1 | 1.1 or 1.2, with extensions made optional | 1.3 plus VK_KHR_maintenance5 |
| Direct3D 8 | No (F09) | Listed in its README; not tested by us | Yes (since 2.4) |
| Shader compilation | State cache, no GPL | Its own modes: dyasync (default), async, none | Graphics Pipeline Library; state cache still present |
| Files shipped | d3d10.dll and d3d10_1.dll as well as the usual five, plus setup_dxvk.sh (F09) | Not checked by us | The five DLLs |
| Maintenance | Final 1.x release (2022) | Its author says work is paused for now, and Proton-Sarek is discontinued | Last 2.x release (2025) |
| Source | Official project | Community fork | Official project |
No rows match.
Download 1.10.3
Only from the official release page: github.com/doitsujin/dxvk/releases/tag/v1.10.3, the file dxvk-1.10.3.tar.gz.
- Size
- 8,509,003 bytes
- SHA-256
- 8d1a3c912761b450c879f98478ae64f6f6639e40ce6848170a0f6b8596fd53c6
- DLLs inside
- 12 (x32 and x64)
Check it with the verifier on the download page (finding F11).
Install 1.10.3 on Windows
Follow the Windows guide with these differences: the archive has two extra DLLs, d3d10.dll and d3d10_1.dll, which only Direct3D 10 games use, and a setup_dxvk.sh script you can ignore on Windows (F09). Direct3D 11 still needs d3d11.dll plus dxgi.dll. Our lab ran 1.10.3 with Direct3D 9 and 11 programs on Windows with a current driver (F10). We have not run it on an old GPU.
Install on Linux (Wine)
1.10.3 shipped a setup_dxvk.sh script that installs the DLLs into a prefix; it was removed from the source in 2022 and is absent from 2.1. The manual method, copying DLLs and setting overrides, is the one we tested for 3.1.1 (F03, F04); see DXVK on Linux. Linux minimums for 1.10.3, per the DXVK wiki: Mesa RADV 20.2 (22.0 recommended), NVIDIA 470.82 (510.47.03 recommended), Mesa ANV 22.0.
DXVK-Sarek
Sarek is a community fork, not part of DXVK. Its README describes it as a Vulkan 1.1/1.2 implementation for GPUs that do not meet current upstream’s requirements, built by backporting fixes and per-game configurations to the 1.10 line and marking Vulkan extensions optional. The cost, in its own words: a missing extension shows up as a rendering bug, not an error. Its README says the author’s projects are on pause but not abandoned, and that Proton-Sarek is discontinued; proton-cachyos supports it through PROTON_DXVK_SAREK=1. Get it only from its own repository: github.com/pythonlover02/DXVK-Sarek. We have not run Sarek, so every statement here is from its README.
What you give up
No Direct3D 8 (F09), no fixes since 2022, the old state cache instead of the 3.x shader cache, and none of the 3.x binding model. Newer games may need newer versions: the release history lists what each version fixed.
Measured on an old GPU
Not measured yet. It needs a real old GPU (our planned T-ERR-05), which this project’s lab does not have, so there are no failure messages or FPS numbers here.
Questions people ask
Why use DXVK 1.10.3?
It is the last release that needs only Vulkan 1.1, so it runs on GPUs that cannot meet the Vulkan 1.3 that DXVK 2.x needs, such as NVIDIA Kepler. Many older-game guides also name it.
Does DXVK 1.10.3 support Direct3D 8?
No. In our test a Direct3D 8 program with 1.10.3 kept using the system Direct3D 8 (F09). Direct3D 8 support arrived in DXVK 2.4.
What is DXVK Sarek?
A community fork of the 1.10 line for GPUs that do not meet current DXVK's requirements. Its README says it backports fixes and makes Vulkan extensions optional, at the cost of possible rendering glitches.
Is DXVK async available for 1.10.3?
The original dxvk-async patch targets DXVK 1.4.3 to 1.10.x and its repository is archived. DXVK-Sarek has its own asynchronous shader compilation modes, according to its README. See the async page for the risks.
Is Sarek safe?
It is a community build, not the official project, so check where you get it and use it offline only. We have not tested it.
Sources
- DXVK 1.10.3 release (official) · accessed 2026-11-07
- DXVK wiki: Driver support (1.10.3 section) · accessed 2026-11-07
- DXVK-Sarek README · accessed 2026-11-07