<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>DXVK releases, explained</title><link>https://dxvk.dev/releases/</link><description>New DXVK releases summarised in plain English.</description><language>en</language><item><title>DXVK 3.1.1</title><link>https://dxvk.dev/releases/#v3-1-1</link><guid>https://dxvk.dev/releases/#v3-1-1</guid><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><description>DXGI_SCALING_NONE and SetBackgroundColor for DXGI swap chains (Adobe software); dxbc-spirv crash fix with some ENB shaders</description></item><item><title>DXVK 3.1</title><link>https://dxvk.dev/releases/#v3-1</link><guid>https://dxvk.dev/releases/#v3-1</guid><pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate><description>Basic DXGI incremental-present support; dirty rects forwarded via VK_KHR_incremental_present; D3D11 render-target views on buffers (emulated via 1D textures); Intel D3D11 vendor-extension libraries load on Intel GPUs (groundwork for Proton)</description></item><item><title>DXVK 3.0.2</title><link>https://dxvk.dev/releases/#v3-0-2</link><guid>https://dxvk.dev/releases/#v3-0-2</guid><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate><description>New DXVK_DEBUG=hang mode to locate GPU hangs / VK_ERROR_DEVICE_LOST (best on AMD/Nvidia); Fix performance regression for games creating a DXGI factory every frame</description></item><item><title>DXVK 3.0.1</title><link>https://dxvk.dev/releases/#v3-0-1</link><guid>https://dxvk.dev/releases/#v3-0-1</guid><pubDate>Sun, 05 Jul 2026 00:00:00 GMT</pubDate><description>Secondary command buffers disabled on all desktop GPUs; Fix D3D9 regression on some drivers; Crash fix when D3D DLLs are unloaded while a device lives</description></item><item><title>DXVK 3.0</title><link>https://dxvk.dev/releases/#v3-0</link><guid>https://dxvk.dev/releases/#v3-0</guid><pubDate>Thu, 25 Jun 2026 00:00:00 GMT</pubDate><description>New shader compiler: dxbc-spirv (separate repo, git submodule) now handles every shader model, replacing the legacy DXBC and D3D9 DXSO-to-SPIR-V translators; Shader compilation fully moved to worker threads (faster start-up, less stutter in some titles); more compact code saves ~1 GiB RAM in games like Overwatch / God of War; New on-disk shader cache of DXVK&apos;s intermediate representation (AppData/Local in the prefix; DXVK_SHADER_CACHE / DXVK_SHADER_CACHE_PATH)</description></item><item><title>DXVK 2.7.1</title><link>https://dxvk.dev/releases/#v2-7-1</link><guid>https://dxvk.dev/releases/#v2-7-1</guid><pubDate>Sat, 30 Aug 2025 00:00:00 GMT</pubDate><description>Fix MSAA resolve regression in D3D9; Fewer render-pass barriers in D3D9; Line tessellation factor fix</description></item><item><title>DXVK 2.7</title><link>https://dxvk.dev/releases/#v2-7</link><guid>https://dxvk.dev/releases/#v2-7</guid><pubDate>Sat, 05 Jul 2025 00:00:00 GMT</pubDate><description>VK_KHR_maintenance5 hard-required (fallbacks removed) - mostly hits AMD Polaris/Vega on Windows; RADV fine from Mesa 25.0; Descriptor management rewritten; VK_EXT_descriptor_buffer default on newer AMD/Nvidia GPUs to cut CPU overhead; VRAM budget enforced more strictly on dGPUs, evicting unused resources to system memory</description></item><item><title>DXVK 2.6.2</title><link>https://dxvk.dev/releases/#v2-6-2</link><guid>https://dxvk.dev/releases/#v2-6-2</guid><pubDate>Tue, 10 Jun 2025 00:00:00 GMT</pubDate><description>Maintenance release on the 2.6 branch (not from master); no new Vulkan requirements; New DXVK_FILTER_DEVICE_UUID to pick one of several identical GPUs; d3d9.hideAmdGpu/hideIntelGpu/hideNvidiaGpu options and improved D3D9 vendor-ID override</description></item><item><title>DXVK 2.6.1</title><link>https://dxvk.dev/releases/#v2-6-1</link><guid>https://dxvk.dev/releases/#v2-6-1</guid><pubDate>Mon, 07 Apr 2025 00:00:00 GMT</pubDate><description>Removed 2.6&apos;s sparse-buffer usage (hangs on AMD Vega etc.); RTSS overlay sRGB workaround; Driver workarounds for Intel ANV (fixed in Mesa 25.0.3) and RADV RDNA4 hangs (pre-Mesa 25.0.2)</description></item><item><title>DXVK 2.6</title><link>https://dxvk.dev/releases/#v2-6</link><guid>https://dxvk.dev/releases/#v2-6</guid><pubDate>Thu, 13 Mar 2025 00:00:00 GMT</pubDate><description>Nvidia Reflex support in D3D11 via VK_NV_low_latency2 (with dxvk-nvapi, Proton Experimental); DXVK_HUD=latency; Workaround for common MSAA misuse that garbles output on Nvidia; Better GPU-bound performance with NVAPI UAVOverlap (e.g. Baldur&apos;s Gate 3)</description></item><item><title>DXVK 2.5.3</title><link>https://dxvk.dev/releases/#v2-5-3</link><guid>https://dxvk.dev/releases/#v2-5-3</guid><pubDate>Mon, 13 Jan 2025 00:00:00 GMT</pubDate><description>Windows exclusive full-screen available again as opt-in (dxvk.allowFse); Fix for broad D3D8/9 fixed-function rendering regression; D3D11 hull-shader NaN tessellation factors handled</description></item><item><title>DXVK 2.5.2</title><link>https://dxvk.dev/releases/#v2-5-2</link><guid>https://dxvk.dev/releases/#v2-5-2</guid><pubDate>Fri, 20 Dec 2024 00:00:00 GMT</pubDate><description>On Windows, DXVK tries to opt out of exclusive full-screen when VK_EXT_full_screen_exclusive exists (fewer alt-tab issues); D3D9 shader validation interfaces; Uses VK_FORMAT_A8_UNORM for D3D11 A8 when maintenance5 is present</description></item><item><title>DXVK 2.5.1</title><link>https://dxvk.dev/releases/#v2-5-1</link><guid>https://dxvk.dev/releases/#v2-5-1</guid><pubDate>Mon, 18 Nov 2024 00:00:00 GMT</pubDate><description>Hotfix: anisotropic filtering regression in D3D9; dxvk-native and clang build fixes</description></item><item><title>DXVK 2.5</title><link>https://dxvk.dev/releases/#v2-5</link><guid>https://dxvk.dev/releases/#v2-5</guid><pubDate>Mon, 11 Nov 2024 00:00:00 GMT</pubDate><description>Memory management rewritten: less fragmentation (up to ~1 GiB lower peak in extreme cases) and periodic defragmentation; Emulated software cursors for the D3D9 cursor API; Sampler pool: unused samplers destroyed on the fly so exact LOD bias is honoured</description></item><item><title>DXVK 2.4.1</title><link>https://dxvk.dev/releases/#v2-4-1</link><guid>https://dxvk.dev/releases/#v2-4-1</guid><pubDate>Thu, 26 Sep 2024 00:00:00 GMT</pubDate><description>Dynamic memory chunk sizing; DXBC mad codegen changed to stop flickering; D3D8 robustness and leak fixes; faster D3D8/9 vertex buffer uploads and SWVP</description></item><item><title>DXVK 2.4</title><link>https://dxvk.dev/releases/#v2-4</link><guid>https://dxvk.dev/releases/#v2-4</guid><pubDate>Wed, 10 Jul 2024 00:00:00 GMT</pubDate><description>D8VK merged: Direct3D 8 supported (implemented on top of DXVK&apos;s D3D9); dxvk-native: multiple window-system backends selectable at runtime (DXVK_WSI_DRIVER) plus ABI versioning; Refresh-rate emulation: frame limiter engages automatically when a full-screen Vsync game outpaces the emulated display mode (e.g. under Proton)</description></item><item><title>DXVK 2.3.1</title><link>https://dxvk.dev/releases/#v2-3-1</link><guid>https://dxvk.dev/releases/#v2-3-1</guid><pubDate>Wed, 20 Mar 2024 00:00:00 GMT</pubDate><description>Uses VK_NV_raw_access_chains on Nvidia for more efficient D3D11 shader code; dxgi.syncInterval now also applies to D3D12 (via vkd3d-proton); D3D9 dynamic system-memory upload rework</description></item><item><title>DXVK 2.3</title><link>https://dxvk.dev/releases/#v2-3</link><guid>https://dxvk.dev/releases/#v2-3</guid><pubDate>Mon, 04 Sep 2023 00:00:00 GMT</pubDate><description>Frame-latency events signalled at real presentation when VK_KHR_present_wait is available (lower input latency); VK_EXT_swapchain_maintenance1 lets Vsync toggle without swap chain recreation; DXVK_CONFIG environment variable to set options inline</description></item><item><title>DXVK 2.2</title><link>https://dxvk.dev/releases/#v2-2</link><guid>https://dxvk.dev/releases/#v2-2</guid><pubDate>Fri, 12 May 2023 00:00:00 GMT</pubDate><description>D3D11On12 interop (D3D11 device on top of a D3D12 device) for Unity titles; D3D9 partial presentation (to a sub-rect of a window, CPU path) for WPF launchers/visual novels; Under Wine/Proton no log files are written by default (set DXVK_LOG_PATH to get them)</description></item><item><title>DXVK 2.1</title><link>https://dxvk.dev/releases/#v2-1</link><guid>https://dxvk.dev/releases/#v2-1</guid><pubDate>Tue, 24 Jan 2023 00:00:00 GMT</pubDate><description>HDR10 output support (DXVK_HDR=1 or dxgi.enableHDR) - on Linux only via Gamescope with HDR patches at the time; Pipeline libraries extended to tessellation/geometry pipelines; more VK_EXT_extended_dynamic_state3 use to cut MSAA stutter; Optional forced sample-rate shading</description></item><item><title>DXVK 2.0</title><link>https://dxvk.dev/releases/#v2-0</link><guid>https://dxvk.dev/releases/#v2-0</guid><pubDate>Thu, 10 Nov 2022 00:00:00 GMT</pubDate><description>Vulkan 1.3 driver now required (dynamic rendering, extended dynamic state, null descriptors); Graphics Pipeline Library (VK_EXT_graphics_pipeline_library) compiles shaders at load time instead of draw time - large stutter reduction where supported; State cache demoted: mostly only stores pipelines that cannot use pipeline libraries; pre-1.4.3 caches unusable</description></item><item><title>DXVK 1.10.3</title><link>https://dxvk.dev/releases/#v1-10-3</link><guid>https://dxvk.dev/releases/#v1-10-3</guid><pubDate>Tue, 02 Aug 2022 00:00:00 GMT</pubDate><description>Final 1.x maintenance release, cut for an upcoming Proton; no new Vulkan requirements; Shared fences (needed together with Wine/vkd3d-proton patches for Halo Infinite videos); Fix for a 1.10.2 rendering regression</description></item><item><title>DXVK 1.10.2</title><link>https://dxvk.dev/releases/#v1-10-2</link><guid>https://dxvk.dev/releases/#v1-10-2</guid><pubDate>Wed, 13 Jul 2022 00:00:00 GMT</pubDate><description>Non-seamless cube maps for D3D9 via VK_EXT_non_seamless_cube_map; Fixes for state-cache writing and caches made on a different driver feature set; Fix for Nvidia developer-driver shader disk cache not being used</description></item><item><title>DXVK 1.10.1</title><link>https://dxvk.dev/releases/#v1-10-1</link><guid>https://dxvk.dev/releases/#v1-10-1</guid><pubDate>Sat, 26 Mar 2022 00:00:00 GMT</pubDate><description>Experimental shared-resource support (2D textures shared between DXVK D3D9 and D3D11 only); DXVK_ENABLE_NVAPI=1 environment variable stops DXVK hiding Nvidia GPUs; Better shader code for local arrays; SM4.0 switch fall-through fix</description></item><item><title>DXVK 1.10</title><link>https://dxvk.dev/releases/#v1-10</link><guid>https://dxvk.dev/releases/#v1-10</guid><pubDate>Fri, 04 Mar 2022 00:00:00 GMT</pubDate><description>Less CPU/worker-thread synchronisation around resource readbacks in D3D9 and D3D11; Staging-resource copy-on-write to avoid GPU stalls (d3d11.maxImplicitDiscardSize); Faster UpdateSubresource for small constant-buffer updates</description></item><item><title>DXVK 1.9.4</title><link>https://dxvk.dev/releases/#v1-9-4</link><guid>https://dxvk.dev/releases/#v1-9-4</guid><pubDate>Mon, 24 Jan 2022 00:00:00 GMT</pubDate><description>Maintenance release for Proton; ReBAR VRAM fix</description></item><item><title>DXVK 1.9.3</title><link>https://dxvk.dev/releases/#v1-9-3</link><guid>https://dxvk.dev/releases/#v1-9-3</guid><pubDate>Tue, 11 Jan 2022 00:00:00 GMT</pubDate><description>DLSS usable via dxvk-nvapi; Strict D3D9 float emulation mode</description></item><item><title>DXVK 1.9.2</title><link>https://dxvk.dev/releases/#v1-9-2</link><guid>https://dxvk.dev/releases/#v1-9-2</guid><pubDate>Mon, 20 Sep 2021 00:00:00 GMT</pubDate><description>Lower D3D9 CPU overhead; Wine D3D9 test fixes</description></item><item><title>DXVK 1.9.1</title><link>https://dxvk.dev/releases/#v1-9-1</link><guid>https://dxvk.dev/releases/#v1-9-1</guid><pubDate>Mon, 26 Jul 2021 00:00:00 GMT</pubDate><description>D3D11 staging texture rewrite; SRW-lock based locking</description></item><item><title>DXVK 1.9</title><link>https://dxvk.dev/releases/#v1-9</link><guid>https://dxvk.dev/releases/#v1-9</guid><pubDate>Tue, 15 Jun 2021 00:00:00 GMT</pubDate><description>Basic NV12/YUV and ID3D11VideoProcessor support; Conservative rasterization; Built-in frame rate limiter (DXVK_FRAME_RATE, dxgi/d3d9.maxFrameRate)</description></item></channel></rss>